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Yin Yang is an ancient Oriental principle of the creative balance in the Universe. A number of phenomena in the human world embody this concept of a magic and natural equilibrium in the existence. Among these is a game of Sudoku, a puzzle which solution symbolizes the primodial harmony of life. The challenge for a player is to spread digits in space in a unique order, that means to achieve a kind of pacifying balance in the gaming zone. The key principle of sudoku is peaceful thinking. Don't be in a rush - relax. Sudoku puzzle solving is supposed to pacify the player's mind, to "pour oil on troubled waters" of your senses. The game is sure to calm and harmonise you in a habitual for humans vain haste of intellectual spasms. The aha factor is bound to reach you. Follow your intuition on the blessed path of settling this enigmatic eye teaser.
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sudoku x
schema annotation
convert access to sql
game file
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The Crifano Sudoku Flash Component is the classic game of sudoku.
Pencil mark, real time check error and logic error are available.
You can also add the timer and implement buttons in order to get the solution or pause the game.
Double click on the component lets you edit the graphic objects and personalize it.
We have also the Crifano Sudoku Generator, it is a stand alone application.
Fist it builds the grid of sudoku searching approximately random numbers, than remove as many numbers as you want. You can choose also to use the manual modality, on this way you can set/or delete all the numbers manually and then generate the xml. For much information about it visit the site www.crifano.com
The component can be used without any scripting. The code hereunder is only for advanced users that need specific actions.
--API--
xmlFile
mySudoku.xmlFile="xml/sudoku.xml"
This property lets you assign an xml source document by code instead to use the "properties panel".
restartMe
mySudoku.restartMe();
This method restarts (or start) the game.
setTimeFiled
mySudoku.setTimeFiled(txtTimer:TextField);
This method assigns a text field to the component; it will be used to show the time.
checkComplete
mySudoku.checkComplete();
This method returns a boolean value indicating if all the numbers are correct or not.
solveMe
mySudoku.solveMe(value:Boolean);
This method shows or hides the solution of the game.
pauseMe
mySudoku.pauseMe(value:Boolean);
This method puts the game (and the timer) on pause or restarts it.
If the game goes in pause, a movieClip will cover the game.
setMark
mySudoku.setMark(value:Boolean);
This method shows or hides the pencil marks (notes)
setError
mySudoku.setError(value:Boolean);
This method shows or hides the errors
on_Complete
mySudoku.addEventListener("on_Complete",onComplete);
function onComplete(e):void {
var correct = mySudoku.checkComplete();
}
This event is called when all the numbers are correctly written in the boxes.
Yin Yang Sudoku: http://www.fungamesgalaxy.com/files/yinyangsudokusetup.exe
Sudoku flash game component: http://www.crifano.com/dwnl/sudoku_crifano_trial.zip |
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